stephen_gryphon
07-12-2005, 08:10 PM
G'day,
We have recently started implementing Visual Build Pro in our organisation.
When running the tool we are using the command line options to choose the location of the various global files (macros, steps, scripts etc.).
This works fine for the project loaded.
We then use a VisualBuildPro Project step to run a child build project, however the correct environment (i.e. location of the global files) is not transferred across.
Turning on logging for the command line, it looks like the options are not being added. (i.e. it always uses whatever the configured default locations are).
From the documentation, I see we can specify additional command line options in the step, but I don't know where to get this information from.
What I would like to know, however, is how do I access the location of the global files that was passed on the command line to the main build.
Basically, we want the child build to operate in the same environment (i.e. same global locations) as the main build was started with.
Thanks,
- Stephen Gryphon
We have recently started implementing Visual Build Pro in our organisation.
When running the tool we are using the command line options to choose the location of the various global files (macros, steps, scripts etc.).
This works fine for the project loaded.
We then use a VisualBuildPro Project step to run a child build project, however the correct environment (i.e. location of the global files) is not transferred across.
Turning on logging for the command line, it looks like the options are not being added. (i.e. it always uses whatever the configured default locations are).
From the documentation, I see we can specify additional command line options in the step, but I don't know where to get this information from.
What I would like to know, however, is how do I access the location of the global files that was passed on the command line to the main build.
Basically, we want the child build to operate in the same environment (i.e. same global locations) as the main build was started with.
Thanks,
- Stephen Gryphon