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  #16  
Old 06-23-2007, 03:33 AM
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  #17  
Old 06-23-2007, 03:34 AM
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  #18  
Old 06-23-2007, 03:35 AM
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  #19  
Old 06-23-2007, 03:36 AM
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  #20  
Old 06-23-2007, 05:53 AM
Hilary Hilary is online now
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Question

Um... maybe this is the female, word-oriented, non-spatial brain speaking, but huh???

A little pane with a list of linked documents would be perfect.
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  #21  
Old 06-23-2007, 06:06 AM
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Quote:
Originally posted by Hilary
Um... maybe this is the female, word-oriented, non-spatial brain speaking, but huh???

A little pane with a list of linked documents would be perfect.
yeah, but that's another pane related just to current item, to be able to see all wiki links linking to it ... that one should be on the roadmap as well
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  #22  
Old 06-23-2007, 06:20 AM
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Ah - point taken. A way to represent how all items relate to one another. The data explorer tree serves this purpose, but logical linking means that UltraRecall surpasses the tree structure. I get it.

It makes sense, but I've got to admit that those diagrams give me arrow overload - I don't get an overview of how things are related. I looked at The Brain, and concluded I'd spend more time trying to find my way round the network than I would actually working with the information it stored. Tremendously pretty graphics, though!

These are just oddities in how my brain works, or doesn't. Thank goodness for UR's customisable layout .
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  #23  
Old 06-23-2007, 08:49 PM
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If any progress is to be done along these lines, I'd think that simpler would be better and then incrementally improving.

Of course, hoisting was implemented to near perfection right out the gate, so maybe that's Kinook's specialty - perfection out the gate.

For me, all I want (for now) is a doorway established as a single operation. I create a door from one item to another. The destination item shows the same doorway to go to it's paired item.

The old DOS program IZE did this. They'd show you little triangle, like this: ▲

The up triangle meant that this item is where you created the door. The destination item had this triangle. ▼

So you could click the triangles and go back and forth between the items.

Now, I'd prefer to have meaningful text links instead of triangles. and I'd like them in their own pane instead of in an item detail pane.

A doorway ... a doorway... my kingdom (consisting of 25 cents and a hamster) for a doorway!



Regards,
Bal
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  #24  
Old 06-24-2007, 03:36 AM
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Quote:
Originally posted by quant
if I were Kinook, this would be my decision

- I'd buy Tom Sawyer MFC code:
WOW - I'm with you quant. That Tom Sawyer stuff looks damn hot!

Wonder what's going on with Analysis and Layout tools being offered in C++, whilst Visualization is offered in MFC and not C++. I guess it doesn't really matter from our perspective as long as it works and comes at a reasonable price. I presume UR is locked to MS O/S's for quite some time to come so whether it be MFC or .NET doesn't really matter.
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  #25  
Old 06-24-2007, 03:37 AM
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Hm - and what does the hamster have to say about this?
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  #26  
Old 06-24-2007, 10:29 AM
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Said the hamster... "Shhhh."
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